Mortal Coil: Demo Feedback! [Postmortem. Part 1.]


hi Eidoloners!

it’s been ten days since Mortal Coil released, and i’m here with a little update. this will be Part 1 of 2 for our POST-MORTEM, focusing on the feedback we received for Mortal Coil. part 2 of the POST-MORTEM will be focused on the actual game design process.

first off, it’s insane seeing that we’ve crossed 30+ downloads for Mortal Coil! this was beyond my expectations, and it genuinely warms my tiny rose-rotten heart that you guys care about our cyberpunk death game. your supportive comments have made multiple days of mine (:

now, on to the feedback!

1. monologue vs. dialogue.

see, i do not hail from the beautiful wild-lands of visual novels: i started my craft in the gritty arenas of creative writing. i quickly realised that the stylising of the monologues vs. dialogs in Mortal Coil was an issue when it was pointed out to me: the “” indicating dialog isn’t obvious when it’s in a game.

the solution for our demo update: we will be adding the character-assigned colour to the dialogs, indicating it!

2. oh, Quietus.

because of the insanely tight 2 week game jam time-frame, we weren’t able to have all the CG’s we wanted for Mortal Coil. this was evident in the Quietus sequences, as we had to use edited stock photos… Ikuyo and Sonoko were truly doing the jump between Hong Kong and Korea just like that!

the solution for our demo update: our artist, nitunio, has made new concept art of Quietus, which we’re super excited to add into the new demo!

3. bleep bleep bleep.

because the game is so text-heavy (… of course), it means that we needed a better way to engage our players.

the solution for our demo update: a lovely suggestion i received (from our newly-christened programmer, rat) was to add a sound bleep to all of our characters’ dialog boxes! this is being added as we speak.

these were the primary things that we will be working on for Mortal Coil’s next demo! other updates that will be included are:

  • add 3D-staging to the demo so it’s more dynamic.
  • add a “new message!” line for the streaming chat so the player knows where to look— as without, it feels overwhelming.
  • make it so you can “click anywhere to exit” for the email.
  • add an “open PDF” button for Mortal Coil For Dummies.
  • etc…!

we can’t wait to make and release the new demo to you all soon!

~ Rose.

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